"To the Reddest of Red Mages,
As a fellow Red Mage, and a member of a small Red Mage Guild (Which also includes one Fighter or "Fall Boy," one Thief or "Fund Raiser," and one White Mage or "Lizzy"), we have often pondered over this question and have yet to reach a logical conclusion. The question is simply this: Which is more useful, Black Magic or White Magic?
As a side note, I have been asked to relay this question to you as well: How would one learn Blue Magic to further increase their versatility?
Thank you, Red Mage Adam"
I have a problem. In my favorite D&D Game, I'm an Elvish Druid. However, I'm really scared of that "Irresistible Dance" spell cast by pixies. Do you know of any magic charms or protective spells that I can use to prevent me from being forced to dance?
Signed, Scared To Dance"
"Dear Red Mage,
In 3rd Edition Dungeons & Dragons, you're given the choice between a sorcerer or wizard when it comes to 'pure' arcane spellcasting.
My problem is this: Which should I be? I enjoy the sorcerer's more spells per day, but am somewhat turned off by the severe lack of spells. I'd give up a spell just to learn something like Tenser's Floating Disc, but I fear that I'll wish I had spent that learned spell on something that will keep my ass out of the fire for a little longer.
Whereas a Wizard has more skills (due to requiring high Intelligence) and bonus feats for metamagic and item creation--in addition to learning the extra spells necessary to create something such as a magic sword, a construct to defend himself, or even a Golem or Colossus if he's absolutely stupid enough to do so.
My question, naturally is: Which is the better spell, a Meteor Swarm that impacts its target directly or a maximized, empowered, caster-level-20 Fire Arrow?
To address your second point; a meteor swarm has the ability to do at the absolute minimum of 24 points of damage, the maximized flame arrow also deals 24 points of damage. The damage award goes to the Meteor Swarm.
In answer to your overall question of Wizards vs. Sorcerers, I’ll always go with Sorcerers. Their primary ability is charisma, so you’re already a hit with the ladies. On top of that they can use all simple weapons, so they’re effective in combat. Combine all this with their ability to cast umpteen bazillion Magic Missiles a day and you’ve got one unbeatable warrior.
Here's a question that's been weighing on my mind for quite some time... What exactly does one do with a +5 Vorpal blade in one's off time? I mean, sure, in battle and adventuring it's great for the clean severing of limbs, but when at home, I can just never seem to find something to do with it. Can you help me? Thanks.
PS: Imps are ugly."
PS. Not to their mothers.
Okay, think Final Fantasy games for this one, specifically with customizable character classes like 5 and 10, what the best kinds of characters you, fair Red mage, would suggest. I mean, there are obvious ones such as White Mage/Summoner, Black Mage/Time Mage (FFV) and such, but I'm sure a master of statistics such as the illustrious red mage could find some obscure and handy ones.
Dear Red Mage,
I wanna make sure I’m the first idiot to ask you this... What happens when an unstoppable force meets an unmovable object? The classic Juggernaut vs. The Blob scenario. And don't give me any cop out answers, either.
Dear Red Mage,
I have a hat that gives me +4/+4 in intelligence but my friend needs to wear it. However it can only be worn by me. What can I do?
Hattrick in IL